Cityscape, 2022
Platformer game on tablet presented in a ceramic sculpture, made with Unity
The spider’s body is present in the city.
It moves. The player sets the pace and focus.
Along the way, emojies await as modern-day fortune tellers.
Are their musings about presence read or
does the player become absorbed in the codes of the platform game?
And if the words are read, do they represent an
advice, an announcement or a conversation?
To what extent is the player itself present in the digital
space of the game and the exhibition space? Or does they move somewhere in between?
This 2D game for tablet and cell phone is part of the ongoing research into the relationship between video, clay and vulnerability. It explores the tactility of objects in a digital universe and the fragility of attention in an ever-changing, stimulating environment, here symbolized by the city. All the elements in the game were made out of clay and then digitized.
This 2D game for tablet and cell phone is part of the ongoing research into the relationship between video, clay and vulnerability. It explores the tactility of objects in a digital universe and the fragility of attention in an ever-changing, stimulating environment, here symbolized by the city. All the elements in the game were made out of clay and then digitized.
Gameplay runthrough
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